Particle Flow Tools
For the first time ever, Particle Flow Tools: Box#2 brings you full-scene integration of physics simulation between particles and regular geometry. Gravity and an infinite ground plane are built in, and all scene objects can interact with particles using real-world attributes including bounce and friction, as well as any and all space warps. Standout features in Box#2 include the PhysX Glue test to stick particles together and break them apart, and the Particle Skinner modifier, which uses particles as bones to modify and animate any mesh object, including arbitrary breakage regardless of mesh structure. These two work together to create convincing effects such as paper, rubber, chains, collapsing brick structures, and much more.
Three new Birth operators let you control placement and speed of particles when created, produce arrays of particles, and use any regular objects as particles.
Special PhysX operators and tests let Particle Flow communicate with the physics-simulation engine. You can adjust world settings, use 3ds Max forces in simulations, bind particles together and disintegrate bound groups, and more.
Dedicated new modifiers use particles to make parts of regular objects appear and disappear, use particles as bones in mesh objects, and allow particles in a simulation to physically interact with standard objects.
Extras include sub-operators for controlling simulations with custom operators from Box#3, updated operators with advanced features, and material inheritance.
For the first time, Box#2 enables special-effects artists to fully harness the power of 3D software to create such effects as beaded curtains, chains, collapsing buildings, destructible environments, and much more. The motion looks as real as can be, whether you're using 10 particles or 10,000, and setup couldn't be easier.
Particle Flow Tools: Box#2 is compatible with 3ds Max 9 and all later versions, and with both the 32-bit and 64-bit versions of 3ds Max
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