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نویسنده :امید رسیدن
تاریخ:یکشنبه 24 مهر 1390-01:35 ق.ظ

مدل سازی صورت کارکتر البته نیمه کاره
















نوع مطلب : نمونه كار من.. 
نویسنده :امید رسیدن
تاریخ:یکشنبه 7 خرداد 1391-04:11 ب.ظ

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نویسنده :امید رسیدن
تاریخ:چهارشنبه 20 مهر 1390-03:39 ب.ظ

آشنایی با نرم افزار Houdini






نویسنده :امید رسیدن
تاریخ:چهارشنبه 20 مهر 1390-02:28 ب.ظ

سلامی دوباره

دوستان گرامی حدود 1 سال است من وبلاگ رو به روز نکردم!!!!!! به این دلیل که با انمیشن سازی خدا حافظی کردم اما مدتیه دارم خیلی دقیق تر و حرفه ای تر کار میکنم انشا الله مطالب خوبی رو براتون قرار بدم




نویسنده :امید رسیدن
تاریخ:دوشنبه 25 آبان 1388-12:37 ق.ظ

دستورالعمل های طراحی بازی 3 بعدی با استفاده از# Directx 9 And C

Introduction To 3d Game Engine Design Using Directx 9 And C

Introduction To 3d Game Engine Design Using Directx 9 And C

Book Description
Microsoft DirectX is an advanced suite of multimedia APIs built directly into Microsoft Windows operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code. DirectX was first introduced in 1995 and is the recognized standard for multimedia application development on the Windows platform. Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. During the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.

Download Description
Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process, many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. In the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.

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Product Details

* Paperback: 424 pages
* Publisher: Apress; 1 edition (August 20, 2003)
* Language: English
* ISBN-10: 1590590813
* ISBN-13: 978-1590590812


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